Modern OpenGL Renderer
Modern OpenGL Renderer
This is an OpenGL renderer I'm currently working on - right now it has basic support for multi-material glTF files, and they're parsed pretty fast using the fastgltf and simdjson libraries.
Vulkan Renderer
Vulkan Renderer
This is a personal project I'm working on, mainly to learn how Vulkan works - but also to learn more advanced graphical features!
OpenGL - Game Engine
OpenGL - Game Engine
I worked alongside a group of 10 to create a game engine using OpenGL and C++. I designed most of the GUI along with a few extra graphical features such as the implementation of a framebuffer and billboards.
Tools Research and Development
Tools Research and Development
For my FYP at Staffordshire University, I researched into the development of tools and the best practices when creating tools, such as HCI and UX. The final product was mainly a PoC that could work in multiple engines.
Memory Management and Optimization
Memory Management and Optimization
During this project I implemented features such as octrees and multithreading to improve the overall performance of an application. I also ported the project to the GNU/Linux platform and used platform specific features to further optimize the application.
Unreal Engine 5 - Metasounds Project
Unreal Engine 5 - Metasounds Project
This is a project created within Unreal Engine using Metasounds. It's a simple binaural audio/ spatial sound system that includes; directional audio, sound occlusion, falloff and distortion when you're close to the source.
Unity Movement Shooter
Unity Movement Shooter
I worked alongside a group of 7 to create a movement shooter within the Unity Engine. I worked on multiple features, but the main feature I worked on was asset creation; such as modelling weapons or level objects as well as creating a loading system to make loading levels much simpler and faster.
Network Chat Application
Network Chat Application
This is a simple network chat application that uses TCP/IP and packets written in C# and WPF (for the interface).
Direct X 11 Physics Application
Direct X 11 Physics Application
This is a basic physics application created in DirectX 11. It features a few physics solvers such as AABB, Sphere and Plane. It also includes gravity, acceleration and drag/ friction.
DirectX 11 Renderer
DirectX 11 Renderer
This is a renderer written in DirectX 11, it supports model and texture loading with a few basic features like Phong lighting and fog. It also offers support for loading scenes from a file.